Monday, 28 March 2016

Anti-Birth



Over the years with virtually constant exposure to the media and its various offshoots, I get a pretty clear picture of what solutions people tend to support in terms of saving our planet/economy/selves. There are some things we talk about, and some things we shout about.

And then there are the things we totally ignore.

Like how overpopulation may not be such a great thing. The 'over' part gives us an idea that society as a whole sees it as wrong, but the solutions we come up with are generally in terms of dealing with the constant growth of a population rather than actively exploring how we may get by without the 'necessity' of growth.

The best way to go about it is to think of humans in terms of resources, which isn't that hard to imagine considering just about every corporation has a whole department dedicated to Human Resources and even outside of a corporate environment we talk about Social Capital.

Now consider how we regard resources, say something wonderful, like pizza. I love pizza and would happily consider it an asset, and consume it right away for all its yummy yummy kilo-joules. Two pizzas? sure, I'll keep one in my fridge. A hundred? Well they can't fit in my fridge, but I can use them to feed other hungry people. Ten thousand? seriously? I can't give away that much pizza without it getting stale or growing a small rat kingdom. There's a certain point at which having too much of one resource means that that resource automatically becomes waste.

Dealing with waste is taught to us by a very catchy trinity of ideas:

To Reduce the amount of resources being produced but not used. Seriously stop making so many pizzas.
To Reuse resources that may still be able to serve their intended function. Cold pizza is still awesome.
To Recycle whatever is left over and give it a new function. Because moldy pizza is bad people food but great plant food.

So if humans are resources, why can't we openly speak about the fact that Too Many Humans = Waste? And that that's a really really bad thing that should maybe be avoided as much as possible? And that making more humans when there are already humans going to waste isn't really all that much different from throwing away a car with a scratched bumper, except that poor people can do it too?

REDUCE is the part that concerns me the most, because in terms of human beings it doesn't seem to be a consideration at all. That we have charities and refugee shelters and even prisons suggests we understand Reuse and Recycling, and while we could learn to do it more effectively humanity as an organism doesn't give up on the things that it creates 100% of time. But without Reducing, we're just creating the kind of system that strains the amount of Reuse and Recycling we can apply. Predicted to a point where population growth results in more waste than assets, it pretty much guarantees that poverty is something we'll all have to go through before getting allocated the resources we'll need to become functional citizens.

So:

Don't Make Kids.

I'm not saying don't 'have' kids. I'm just saying that the kids you have should be from a foster home, or recently released from prison, or that homeless guy.

And that's how you end human tragedy.



Post Script:

To be clear, this is something very different:


*Although prion disease is totally over-exaggerated and there's nothing fundamentally wrong with cannibalism so long as it's consensual.

REDUCING doesn't have to mean deliberately killing people who are already alive, or forcibly sterilizing large swathes of the population. Nor does it mean believing problems are being solved and getting a warm fuzzy feeling when you hear about rampant disease, war, and genocide. Burning garbage isn't really a solution, as it just transfers the medium of pollutants from the solid to the atmospheric. Murder & force are cognitive pollutants that reduce our ability to co-operate and function by way of individual liberty.

This doesn't mean you have an obligation to help someone who, without your intervention, would die.
It does mean you have an obligation to help someone who, thanks to your intervention, will die.

I'm a proponent of ending disease and savagery, even if the result is the total number of humans on Earth increasing. I guess you could say the difference between burning waste and Re-ing it is in keeping the format of the problem and solving it via that format, rather than transferring a problem to a new format which regardless needs to be solved. The problem is, humans typically burn. It'll solve the overpopulation problem, but cut into our effectiveness when it comes to the co-operative human blockchain.

So the first image is the world I'd like for us. The second is just jokes.

Monday, 21 March 2016

The Equation: Algebraic Ideology


Ideology is often thought of as the lie that gives the right to rule. It doesn’t have the best track record in politics. We count racism, religious fundamentalism and despotic nationalism among the worst transgressions of its kind. Ideologies are powerful symbols: concrete ideas that give us the illusion that we know what’s going on in the universe, and that we have a means of controlling our destiny. That sounds good on paper. That looks good on posters. But all too often it ignores the fact that we hardly know anything about the universe at all, and that most of what we do know is wrong.
We also consider other useful things as ideology, such as ecological preservation, feminism and the many varieties of liberalism. Unfortunately the taint of ideology clings to these things and asserts that they are equally a basis of lies, constructed to present a course of action as sound. But to be honest that’s because political scientists… often aren’t real scientists. Science depends on a framework that can be used to separate truth from falsehood, and ideology fits in that framework.


The Equation

Okay, so imagine that everything we know as a functional, interdependent species can be given a material value. These values fit together into what we can call The Sum of Human Knowledge:

                The Sum                              Human Knowledge
1 + 2 + 3 + 4 + 5 =                           15

Now in regard to society, we attempt to direct human action towards a kind of calculation: we take smaller, scattered parts (1+2+3+4+5) and piece them as neatly together as possible (15). Given everything we know in the world, the 15 at the end of the calculation is in this sense the Ideology. It’s the point we’re trying to reach by adding everything together.
The process of calculation, on the other hand, is the State. It’s like saying, “Okay, now the best way to do this calculation is to start at the beginning and add the 1 to the 2 to get another 3, then 3+3 is 6, 6+4 is 10, add the 5 is fifteen.” But then someone else comes along and says, “No no no, that method takes far too long. Start with the larger numbers, so 5+4 is 9, then…”
And then a third person comes in and says, “You need to add things simultaneously from each end. 2+1 is 3 and 4+5 is 9, then you have all multiples of 3 so you can divide 9 by 3, then count the number of 3s and multiply 3 by that number to get an answer.”

Ultimately they all want the same thing – to calculate the sum through to a single neat conclusion. But state argues over the cognitive method of doing so in the best way.
-
Now, human knowledge itself is only a very small part of a larger equation. Humans live within a much larger world that what is known. So, in our equation we also have to include some mystifying unknowns, which best take on the form of algebraic variables:

                                State                                     Ideology
1+2+3+4+5+x+y+a+b+c =             15+x+y+a+b+c

The State continues to calculate what it can, leaving the variables for when they become concrete numbers it can deal with. But suddenly the question of ideology is a lot more complicated. So long as people know that there is more in the universe than they are aware of, they will speculate on what numbers are represented by the variables. So while we can all more or less agree that basically human existence consists of 15, there is considerably fiercer debate over what the other variables are, and if our method of equation is wrong because it hasn’t considered how difficult it may be to factor in new numbers. What if x is a meteor shower that takes the form x = 1/0, and undertaking a difficult calculation is meaningless because the answer is clearly going to be impossible anyway?
We’re left with two wrestling elements; state and ideology, and how to keep things going as smoothly as possible while one deals with the knowns and the other speculates the unknowns.
Possibly the most essential step is realizing how we determine the numbers behind the variables. Practically on a daily basis we discover new information, for example that y = 11… no… no wait… it’s actually 10,84. And the exact same happens for thousands of variables and ‘known’ ‘constants’ each day, which then have to be added and subtracted and devised by the weary State. Inevitably someone decides that G = God and cannot be known, except that maybe 3 and 56 and 97 might be some information worth throwing into the equation just to be safe.
The Deductive method emerges in mathematical equations to suggest an abstract, rational means of finding the numbers behind the variables. This is saying that if x(1/5) + 1/3 = 4/3, then x = 5.
The Inductive method emerges as a means to find and record the equations where they exist in the real world. This means that after careful observation, a scientist finds that x(1/5) + 1/3 = 4/3; they record constant numbers and leave those they can’t record as variables. They still need deduction to do the calculation, unless they are prepared to do a much deeper empirical study of the equation as it exists in nature.

The combination of these methods is generally considered much better than simply stating x = 45 and factoring it into an equation, which would simply be false knowledge, and thus a blatantly false ideology.

You should be getting two things out of this analogy:

1.       Ideologies as they exist in the world are all based on assumed knowledge so long as there remain unknowns for human beings to decrypt. As far as we can tell, there are infinite unknowns.

2.       Though we are unaware of exact numbers that does not mean we are ignorant of mathematics. A few people and a lot of computers in the world are actually really good at doing mathematics.

This means that an ideology in a system of unknowns needs to always admit that there are things it does not know that influence the equation, and that we can still attempt to deduce those things. It also means that through mathematics we can predict with a reasonable degree of certainty that the properties of the things we know share properties with the things we don’t. For example, we can be reasonably certain that both constants and variables are all numbers.
To a large degree this means changing the way we think about ideology, and consequently changing the way we think about State. Both of them need to be calibrated to deal not only with the numbers we’re pretty sure of, but made to find a way to ensure that new variables entering human knowledge are as accurate as possible. In other words, those doing the calculation (which is ALL of us, consciously or unconsciously) need to have a superior method of selecting information and testing it to determine if it is inaccurate.


Variations in Calculative Sentence Structure

In order to communicate ideas with one another and form an ideal state, we have a fixed number of options as to how we can transfer information between people. These can be conveyed through the bases of sentence structure which we are all at least unconsciously aware of. Each conveys information or makes us aware of a lack of information. Each can be considered a process of information, or simply put information processing.



Opinion

*
“Sam has such nice teeth,” Clara says.
“Why?” Bianca asks.
“Just look at them,” Clara replies, sighing wistfully.
*

In the above encounter, Clara shares what is called an opinion. In informatics – and logic as a particular branch of information processing – Clara makes a statement. Unlike questions or commands, statements are either true or false. Sam either has really nice teeth, or doesn’t.
Bianca then poses a question. Questions are neither true, nor false. The essential nature of a question is to demand clarification – to request argumentation. A lot of the time people see arguments as a bad thing: they ask “What?” or “How?” with a degree of hostility, because a question means that one person cannot see the exact thing that another person can see. On the other hand a perfectly benign question can be seen as hostile by the one questioned, to which they simply reply “Because I said so!” or “I’m entitled to my opinion.”
Both of these and even Clara’s “Just look at them” fit roughly into the third category of Commands. We’ll get back to commands later, but at the moment it’s enough to say commands instruct a person to do things at face value, without engaging anything beyond a person’s opinion. Commands should never be used outside of emergency situations or without corporate consent, where operating in an executive command structure may be necessary for group survival.
Opinions at their face value are statements. They should only be left unquestioned so long as a person engaged in conversation is aware of the argumentation behind them, and agrees with it, in which the correct response is “I know.” If a person isn’t aware of the argumentation behind an opinion, then it should always be followed up by a question to determine the nature of that argument.
Further, we might infer that so long as a difference in opinion exists, the person being engaged with is unaware of the argument that led to that opinion. As such, a difference in opinion automatically necessitates argumentation.


Reason

*                
“Sam has such nice teeth,” Clara says.
 “Why?” Bianca asks.
“Because they’re so straight and white,” Clara explains.
“Why?” Bianca asks impishly.
“Because Sam visits the dentist regularly, and had a brace as a kid.”
“Why?” Bianca laughs.
“Because teeth don’t always grow to suit the purpose we put them to, and need to be doctored to achieve that purpose, and dentists are the ones trained to do it,” Clara continues.
“Why Why Why?” Bianca chants.
“Because genetics isn’t a perfect means of transferring physical characteristics and favours the mutation of simpler organisms, and consequently there are loads of bacteria that have developed to break down the structure of human teeth, and we’ve had to evolve intellectually to find ways to deal with things like bacteria, and one of those ways is to use special chemicals and surgical techniques that take a lifetime to learn, so it requires a human being with specialized knowledge to implement them.” Clara gasps for air.
“Why?” Bianca coos, relishing the ease of the question.
Clara sucks in another breath. “Simpler organisms produce larger populations more rapidly and have a much shorter reproductive cycle so selection of different genes within their population group occurs at a catalyzed rate, as does mutation because they haven’t developed the defenses necessary to prevent radiation from affecting their genetic code,” she spits out rapidly.
“Why.”
“SIMPLE ORGANISMS REQUIRE FAR FEWER RESOURCES AND HAVE ACCESS TO FAR MORE RESOURCES ALLOWING THEM TO BREAK DOWN THEIR ENVIRONMENT AT A RATE THAT PROMOTES CONTINUOUS POPULATION GROWTH, UNTIL SUCH A TIME THAT THEIR POPULATION GROWS SO LARGE ONLY THOSE THAT ARE BEST ADAPTED TO ACQUIRING RESOURCES AND SURVIVING ON LESS RESOURCES WILL BE IN A POSITION TO REPRODUCE. ALSO BECAUSE THEY ARE SUCH BASIC LIFEFORMS EVEN THE SMALLEST MUTATION AFFECTS THE ENTIRITY OF THE ORGANISM.
“Clara?”
“Yes?” Clara asks, nearly defeated.
“Why?” Bianca says, brimful of mischief.
“Because simple organisms are essentially made of the things that they eat, and so they don’t require more resources than they are made of unless it’s to replace energy they’ve lost or to reproduce.”
“Why?”
“Because we live in a universe where energy cannot be created or destroyed, only transferred from one place to another.”
“Why?”
Clara shrugs. “I don’t know. Just look at it. As far as we can tell energy has never been created or destroyed. So it’s our operating theory of how the universe works, until something different happens.”
“Clara?” Bianca asks.
“Yes?” Clara replies meekly, filled with dread.
“I agree, Sam really does have nice teeth.”
*

Reason functions on the idea that every valid conclusion – every valid opinion – is preceded by an argument in which one or more premises are combined to provide a new interpretation of the information they contain. Just so, every premise is the conclusion of a different argument with its own premises. This means that everything we know is essentially created through the interaction of very basic principles – like mathematical functions – whose existence we can theorize and subject to a thorough analysis, but never definitively prove (the unknown always exists, so absolute certainty never exists).



What it also means is that opinions which cannot be substantiated by people using premises through argumentation are unproven opinions, and possibly (but not automatically) false. Reason is saying that the possibility of a thing isn’t enough to base a life on – it has to be traceable back to some definite source in the laws of reality. In regard to The Equation, there has to be a mathematical principle underlying why the variable ‘x’ is accepted as 45.
It’s worth noting that Clara ends her arguments off with the same command: “Look at it : Just look at them.” A command lies at the root of any chain of arguments because laws are at the root of any chain of arguments. We’re all subject to reality; we’re all under reality’s command. But there is a big difference between following reality’s commandments and the commandments of people. People are fallible. They make mistakes. Reality can be cruel, but it is always true.






Utopian Ideology

Unchallenged Statements: Liberalism*
*Okay, there are a lot of variations of liberalism. Liberalism was one of the very early named ideologies, and is based on the ‘lie’ of fundamental human rights developed by philosophers like John Locke, who didn’t lie so much as make invalid arguments, as they were based on the premise of religious faith – that God had made man in a certain way.
These days people like to call their ideology ‘Liberalism’ because all liberalism involves constitutional human rights. But tons of ideologies aside from liberalism assert very good rights, such as the property rights of Anarchy, and the Rights of all Animals in Anti-Establishment thinking. Since human rights entered the mainstream there are also liberal conservatives, such as the Neo-Liberals.
The particular strain described here is what is liberal in much of Europe and the large and loud American left: Democratic Welfare Liberalism. This is based on the idea that rights are worthless without the means to express them, and attempts to provide all human beings with the same means to express their rights and fairly pursue their own happiness. Ironically enough this ends up being a kind of opposite of the Anarchic model: in both cases people are allowed to plug in their own numbers for unknown variables. In anarchy the right variables are rewarded with money, health, and victory. In Liberalism the right variables are rewarded with covering the debt to reality for all the wrong variables chosen by others, in order to ensure everyone still has money and health at the end of the calculation.

Consider this alternative to the Bianca-Clara paradigm:

*
“Sam has such nice teeth,” Clara says.
“Sam has rotten teeth,” Bianca says.
“Well, we’re both entitled to our opinions,” Clara replies democratically.
*

And both are entitled to their opinions. But one of those opinions is nevertheless wrong, and the other is right. All that the conversation has achieved is to propose two interpretations of reality, and to avoid conflict between them. This is the essence of what in ideology is the Liberal model: that everyone is entitled to live their life in the way that they see fit. But simultaneously, it goes to lengths to avoid argumentation, and to avoid the consequence of asserting a falsehood as a physical reality.
Opinions exist as face value. They are necessary. But they are not the only necessary thing: In a world where variables can be assigned any number without consequence, reality falls by the wayside and the only means to give the equation an appearance of integrity is to stop the calculation from unfolding. People have to be content with ignorance. Historically speaking, ignorance can be associated with pain, hardship, and itchiness.
Statements left unchallenged lend themselves to Liberalism; an ideology in which truth and falsehood exist without a means to process which are which. People who want to smoke, smoke. People who don’t, don’t. And there are designated zones for people to do this so that everyone remains calm and orderly. The Equation under Liberalism says that variables must be allowed to be all possible numbers, and calculated through to all possible answers.



Unchallenged Commands: Fascism

*
“Sam has such nice teeth,” Clara says.
 “Why?” Bianca asks.
“Because the sky is blue and the grass is green. It’s just the way the world is.”
“Well, those things are true, so I suppose Sam does have nice teeth,” Bianca agrees unthinkingly.
*

Even if what people say is true, their argumentative form can be invalid. This means that at some point what they are saying loses any connection to the laws of reality – and as most people notice, what we imagine and what is real are two very different things.
Two premises, like ‘the sky is blue’ and ‘the grass is green’ can both be true. Simultaneously, Sam can have nice teeth, so that can also be true. But the argument is invalid on the basis that the information in the conclusion isn’t contained within the premises: so if it is true, it is because of some other some other reason, and needs to be defended with an entirely different argument.
We can be given commands, and they may even be good commands at times, but so long as we don’t argue we have no means of determining if we are acting according to what is real or what a person imagines. This is an ideology called Fascism. It consists of following a person’s opinions without ever following the chain of premises back to their basis in the laws of reality.
**
In Fascism, Commands left unchallenged become variables where either truth or falsehood are selected, and then processed. The Equation under Fascism says that variables are specific constants, x = 4, y = 5, z = 6. That’s how it’s going to be for everyone and we calculate it accordingly, even if that means genocide.

What about Questions?
Well, to be fair the trifecta of the utopian ideology would be “Questions left unchallenged.” And that might be appropriately termed Conservatism.



Unchallenged Questions: Conservatism

*
“Sam has such nice teeth,” Clara says.
 “Why?” Bianca asks.
“They’re really pretty,” Clara gushes.
“That’s an alteration of the same thing you just said,” Bianca points out.
“I like Sam’s teeth.” Clara continues to stare at Sam, who starts to feel a little awkward.
*

In applying Conservatism to The Equation, the constants we know get calculated, and the variables can sit next to them as a string of ‘+ x + y + z’. Conservatism calculates the numbers it’s pretty sure of (1+2+3+4+5=15) and gets an answer. Then the French get annoyed and the whole Enlightenment thing happens and we’re left with way more information to process, and Conservatism says, “Hold on, stop looking at things! Let’s work with what we know.”
Except we don’t really know anything. Because right from the beginning the few constants of the equation we were so sure of turn out to be a little different (1,2+2,7+3,3+4,1+4,9), which we know now because we’ve refined the observational tools with which we determine the laws of the world in the first place. Which we wouldn’t do as Conservatives because devoting energy to solving the variables would slow down the State’s calculation of the ‘known’ numbers.
Facts change: the biggest lie in all of history is that they don’t**. Even our approach to science has been affected by it. In general knowledge (or general assumption), scientists make a hypothesis, and then collect reams of data to show why their hypothesis is correct. This proof proves it. And then it becomes a working theory, or a fact.

~~~~~~~~~~~~~~~~~
**Unless you count things like the success of forceful mass protest, which almost inevitably turn out to be a result of a small group of people with weapons fighting a small group of people with weapons on behalf of a large group of people who are tired of being led by a small group of people with weapons. The October Revolution never happened. I have serious doubts about what really happened during the chaos of The French Revolution. But the lie was so great, it gained actual power and led to Iceland’s recent liberation from state debt and India’s Independence from Britain. But I’d largely attribute those to the fact that masses of people weren’t working, and weren’t spending taxable money, and that scared the small group of people with guns who lived on that work and money. Such Revolutions could have been fought from a living room while reading a good book. But people do love to Toyi-Toyi.
~~~~~~~~~~~~~~~~~~

But this goes against the very idea of what a ‘proving’ is. Historically speaking when you prove a warrior you don’t just give her a sword and a shield and a suit of armour, make her train extensively and say, “Now that’s a warrior.” That equipment and training is just a hypothesis of what a warrior is. When you prove a warrior you throw everything you can at it to take it down. And if she emerges from the battlefield, scarred and bloody but alive at the end of the day, then she’s been proven.
And that’s the attitude we’re missing in popular science. A person gathers data to support their hypothesis rather than making every effort they can to defeat it. We hold a fanfare every time someone comes up with a weird idea about how the universe works, but hardly pay any attention when someone ‘disproves’ an old theory, because it feels like a step backward, and we’re fixated on the idea that Progress means New. There isn’t a Nobel Prize for the best critical ‘disproving’ of a theory. And as a consequence, we are consciously driven to only look in the places where we know we’re going to find the answers that make us right.
This is the legacy of inefficient observation, kept alive by the Conservative mindset. To embrace the known, and vilify the unknown. To hear a question – and reply with a conclusion.

***

So in the three possible sentence types – commands, questions, and statements – we can find three ideologies based on the rejection of argumentation. These might further be termed Utopian ideals because they aim at a world without conflict, where everyone either agrees or agrees to disagree, and face no consequences for rejecting the variables of reality.

But ideology is of course much more complicated. Argumentation plays a central role in the advancement of our species. We want to know how to deal with problems. We want to master the laws of reality, rather than fumbling blindly through life. We want to challenge the unfairness of the world, and our own ignorance of it. So we end up with a contrary span of Dystopian ideals – ideals that allow us to grumble and curse and shake our fists at the sky, declare that life is shit while triumphantly overcoming its challenges with brains and finesse. And these ideologies fundamentally exist because of an acceptance of Argumentation, a quest for Reason.



Dystopian Ideology


Challenging Statements: The Anti-Establishment

*
“Sam has such nice teeth,” Clara says.
 “Fuck you and your preconceived ideals of beauty, Clara,” Bianca says, speaking through the obscene microphone of two splayed fingers.
“What? But I just –”
“You just went and dropped a Patriarchal dump on Sam’s face. Who cares how you or anyone else thinks her teeth look? Why does she need white and shiny teeth, to eat from the corporate feedbag? When you’re a vegan you don’t need teeth, you can just eat delicious puréed soup all day.”
“I was just trying to point out that she did really well on her brace and she must have a really good dentist!” Clara exclaimed defensively.
“Right, you were approving of how society normalized poor Sam with SURGERY and RIDICULE. Do you think Sam wants teeth like that? Have you even ASKED her? HUH?”
Clara bursts into tears. “OH MY GOD I NEVER KNEW I WAS SUCH A MONSTER!”
*

That’s the anti-establishment ideology. Essentially it has the task of challenging all the statements that people take for granted, forcing them to come up with actual reasons for their opinions and eventually reach a mutual understanding over the contents of the world. Politically they embody what is called ‘The New Left’ (who arrived and mixed in with Liberal Democrats, which is confusing), a coterie with specialized debaters who focus on things like race, sex, gender, animals, religion, medicine and the environment in order to draw awareness to the fact that our understanding of these things is often false. In The Equation, this is represented by the response to the established (1+2+3+4+5), and any emerging information, such as the announcement that x = 6. The Anti-Establishment wants to know Why, and quite often they’ve prepared a speech to tell you Why Not.
The trouble is that the anti-establishment often takes it too far. As noted, at the base of any line of questioning is a theoretical Law, a Command of Reality. Coming into contact with these laws, many of the Anti-Establishment refuse to take them at face value – but can’t get past them. They deny them outright, and try to do things differently, which has had the effect of spreading new age mysticism and exhibiting a mistrust of industry that borders on primitivism. If the anti-establishment approach to the Laws of Reality were at all scientific, I have no doubt it would be extremely beneficial in at least proving theories. Unfortunately a lot of the time it involves taking psychedelics and hanging around with dolphins, which is far less effective.



Challenging Commands: The Anarchists

*
“Sam has such nice teeth,” Clara says.
Bianca looks over at Sam. She sees the teeth. She is kind of unimpressed by the teeth. It looks to her like Sam didn’t brush them this morning.
“Sam’s teeth look rotten to me,” Bianca says.
“What? Just look at them,” Clara says, annoyed. “Tell me they’re not perfect.”
“I just did.”
“Fine,” Clara huffs. “You think whatever you like. I’m getting the name of her dentist.”
*

The ideology of anarchism asserts that there is an underlying, impartial mediator of rational ideas operating in the world. People are perfectly entitled to drive as fast as they want to on a public road. But if they die, then in hindsight it probably wasn’t such a good idea to drive so fast. But hey, they chose to do it.
The same thing may be said of the argument between Clara and Bianca. Clara knows on a superficial level that her commands can’t be enforced, and on a deeper level that no amount of reason will certainly convince Bianca that what she says is right, should Bianca willingly choose irrationality, or reject the constancy of a Law of Nature. There has to be some kind of recourse for two people who cannot reach a single opinion after an argument.
As such they agree to disagree on the understanding that people can’t force one another to think things. However what can force people to think – or forever remove that ability – are the true and constant laws of nature upon which all further argument are built. Clara uses Sam’s dentist and lives to ninety. Bianca looks after her own teeth, gets tooth decay and dies at the age of twenty-five. This is society functioning as an arena of hypothesis, where selecting a principle and sticking to it will either disprove or prove the hypothesis of their opinion. In the equation, this can be seen as a kind of educated betting on the nature of variables. After determining x is a number from 1 to 10, ten anarchists each choose a different number based on their calculations and plug it into The Equation. The one left alive and healthiest at the end of the day was the one with the right number.
Anarchism has the benefit of siding with the best thinkers, and never letting the worst assert their number as the only one placed in the bet. As ideologies go, it’s self-involved and practical. But it’s also not inclined to pursue anti-establishment ends to persuade people of its correctness, despite the overlapping dystopian nature of the two ideals. Anti-establishment thinking often betrays its difference from anarchy in that it would overthrow authority in order to present its own statements as a rational basis of a new authority. Anarchism doesn’t believe there should be any authority but the Laws of Reality.



Challenging Questioning: The Rational Objective

*
“Sam has such nice teeth,” Clara says, uniformly stating her admiration with neither bashfulness, nor remorse.
“According to what standard?” Bianca asks, smoking a cigarette.
“According to the standard by which teeth are made, to perform the function they were made to perform,” Clara elaborates. “Of all teeth, Sam’s are the whitest and brightest. Not everyone may agree with that, but the truth of it is undeniable. They’re healthy because a dentist has used advanced dental techniques to shape them into a functional geometric crescent, and subjected them to a wide array of chemicals that prevent bacterial decay. We should all aspire to such heights of dental hygiene, now that Sam has shown us that it’s possible.”
“They could be whiter,” Bianca says indifferently.
“Of course they could!” Clara says passionately, “That’s the beauty of scientific advancement – the very firmament of the human spirit! We can aim for the highest – and then surpass it. Seek out the very best for ourselves – and then ask for more. Every single human being has the potential to push our understanding forward, and reap the rewards of that understanding. That’s the whole point behind society – the mutual benefit of all who partake in it. If there were no benefit, then there would be no point.”
Bianca shifted uncomfortably. “Wow Clara. You really care about teeth.”
“I care about everything,” Clara insists brightly, her eyes sparkling. “I’m into everything. I’m headed to the stars.”
*

Objectivism is the ideology of eminent progress, in which it is believed that the variables in The Equation hold the answers for all life’s difficulties, and the clearer and more precisely they are expressed – the more human knowledge accurately reflects the content of the universe – the better the experience of humanity as a whole will be. As such it focuses not only on questioning, but questioning well and answering better. The way to do this is to study means of rational argumentation – logic – and use it to seek out the integrity of valid arguments in order to reap their profits.
The trouble is that being objective and rational takes effort – way more effort than simply holding to a political doctrine, or picking one based on its popularity or uniqueness. And ultimately there just aren’t all that many people willing to make the conscious choice to do that. But there are plenty of people who can see the vision and integrity of the Objectivist ideology, and seek to manipulate it. In the 1980s the ‘New Right’ emerged*, and they had firmly set-out principles of financial management that would save liberal governments from their own wastefulness. As one can expect, their success lasted about as long as it took to get over the financial crisis that got them elected. Then the New Right split into factions who disagreed over what to do with the pull they had left, and the world mostly went back to its old confused self.

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*Again, we have liberals arguing about what constitutes liberalism. Here they called themselves ‘Neo-Liberals’, blending together liberalism with heavy conservative elements, consumer capitalism, and libertarianism.
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Objectivism arose in the core understanding that Something Must Be Done to avert disaster, and the further The Equation gets from its true constants, the greater the disaster we will have to face. But it would be fair to say there’s a good deal of disagreement over what that ‘Something’ is. Traditionally ‘Something’ is antagonism to restrictions on personal choice and free enterprise, in which a government’s role is purely for defensive and judicial purposes. But it could also be interpreted as integrity’s overthrow of the entire system by refusing to do any work non-thinking people can exploit without direct force (jobs like education and artistry) until such a time that only those willing to compete rationally are left. Above all, the movement makes it clear that no-one should ever consent to be ruled by force. Personally I find that Objectivism resembles different ideologies at different times (‘15’ now, ‘18’ after the next calculation, ‘67’ once y is solved and added in), and at the moment it calls for Anarcho-Capitalism in a Libertarian State. But there’s a conceivable future where the absolute mechanization of an algorithmically adaptive working class is possible, and then Objectivism would contain heavy elements of Anarcho-Socialism in a Totalitarian State. It’s a system designed to calculate according to what we know, but is different to Conservatism in that it prioritizes the investigation of the unknown.



***

There’s a Utopian ideal attainable for those who don’t want to look, or think. There’s a dystopian ideal that’ll never win but will keep fighting as best as it can. And it a nutshell, that’s ideology: Two disparate forces – the order of the known and the chaos of the unknown – calibrating The Equation for eternity.



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Post Script

I know, I know, it’s more complicated than that. HUNDREDS of ideologies exist, both for true and untrue variables. I haven’t even mentioned words like ‘Populism’ or ‘Statism’. But that’s because they can all be filed as variations of States or of the six primary Ideologies. Someone takes an old ideological bent of Conservatism like ‘Religious Fundamentalism’ and makes a branch specific to the use of Christianity and it’s ‘Christian Fundamentalism’. Or someone decides to make a specific kind of Utilitarianism where stew is the primary need and basic right of all humanity and it’s ‘Herbert-Johnson Orthodox Stew Communism’.
But you know what? Complexity isn’t an excuse to avoid reorganization. People need to realize that some ideologies are diametrically opposed and can’t overlap without going against their basic principles. They need to realize that others can overlap while holding on to their principles. And organization, analogy, and comparison go to lengths to achieve that.

You’ll also notice I’ve avoided describing Communism, Capitalism, and Socialism in any great detail despite their influential position in history as ideological maxims. That’s because these are part of another subset equation of Social Structure called ‘Commerce’ which I’ll try to explain at a later date. They specifically deal with socio-economics, and are all based on the acceptance that resources are unevenly distributed through the world and need to be moved so as to accord with human use. The method of motion is tied to the State, and it is the use of the resources that differentiate these three commercial ideologies from one another. They can each function in different ways within the primary Utopian and Dystopian ideologies.

Thursday, 17 March 2016

HuniePop: Gameplay Analysis

Okay, so most of the time I tend to go for harder-edged games than HuniePop. I love Gone Home and Life is Strange, and I recently finished Starcraft II. There’s a lot that’s obviously good about those games, particularly in terms of provocative storytelling and mechanics. I love the childlike idealism of Artanis, the deep moral choices of LiS, and the very subtle way Gone Home teaches you that your assumptions and mindset are as much a choice system as when actual buttons pop up on the screen telling you to take a course of action.

So, I was lonely and bored over the Valentine’s Day weekend, and I decided it had been a while since I’d tried out a Dating Sim. I was lucky enough to pick out HuniePop.































Dating Simulators have a pretty awful track record in gaming. You can usually count on ‘FanFic’y 
levels of romance (contrived and pornographic) and average to provocative graphics (good or bad, always at least suggestively pornographic). The mechanics are also usually pretty basic. You meet a person... they ask you a question... you tell them the answer... if they like your answer, things move forward pretty quickly. HuniePop has a lot of that, but stands out in that it’s thoroughly more thought out in terms of its point system. The more you succeed, the harder the challenges get. Consequently, the more stringently you have to work the mechanics if you want to earn the maximum points. I’m a completionist, so for me attempting that is fairly automatic, even if the difficulty of this particular game could be ramped up a notch to drive the point home.


The fiercest (dressed) heroes in Thedas
In most games – especially RPGs – there’s a synergy between character identity and advancement. As you progress in the game, you make choices which confirm your character’s identity, allowing you to fit more comfortably into the world of the RP. There are very rare instances of friction in this, and when they occur the game developers are usually criticized for doing their jobs wrong, not giving the player exactly the option that they want. A perfect example of this is in armour selection. RPG fans can spend well over 3 hours in character creation alone designing the face of the character they are going to play. But most RPGs then have helmets and hats which obscure the character’s face or remove their hair. The tradeoff for this inconvenience is having higher stats: for whatever reason, the ugliest armours tend to provide powerful benefits to the characters wearing them. As a result RPGs very much resemble a group of diva fashionistas pummeling orcs and aliens. Developers are getting smarter about this these days: in Starbound you can select one armour for its appearance, and another for its stats. In a lot of games you can change the hue of armours to suit your character. The inverse relationship between identity and one’s ability to survive in a virtual reality is seen as a frustrating flaw in game design which needs to be overcome.
Not so, in humble HuniePop.

HuniePop presents the player with two game rewards that promote a very driven player: Sex, and CandyCrush.

The ‘CandyCrush’ part of the game facilitates the overall content of actual dates, outside of ordinary conversation. The player is told that certain coloured symbols have specific meanings (joy, passion, flirtation, romance, sexuality, talent, so forth), and that matching these symbol will reflect the contents of the date. Certain people will react more strongly (and give more points) when you match together symbols they approve of. There’s an addictive appeal to games like CandyCrush which lead people by the nose, promising that the next move will shift the entire dynamic of the puzzle and possibly provide a greater than expected reward. In short, people like to feel they are getting something for nothing, and CandyCrush provides that. HuniePop is possibly more effective because it doesn’t play terrifying clown music in the background while parading a host of cannibalistically delicious sugar-people across the screen.

Instead, HuniePop provides sexual icons who react positively to every matched set of symbols. First, the game sets these people up as desirable, and attainable. Then it tells you that by playing the game, you are desirable, and attaining these characters by provoking their interest and affection. It’s very manipulative, moderately addictive and very possibly evil*. If that were the sole extent of the game, I’d consider playing to be a detriment to any sane individual. But it’s not.

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* In the pure regard of storyline, it’s pretty much evil. I’m anything but a prude, and I believe if 7+ people want to be involved with the same person, and they are aware of one another’s existence, there’s nothing wrong with that. But given the attitudes and personalities of each character, it is clear that this informed consent isn’t always the case. The most horrifying breach of consent is with one of the hidden characters, a catgirl named Momo. Like a cat, she is intellectually on the level of a very small toddler. It’s pretty clear that Momo doesn’t understand what sex is, so playing through her full sequence is not entirely different to a simulation of statutory rape. Don’t get me wrong, I tend to believe cartoon & hentai characters are perhaps the safest way for pedophiles to explore their sexuality without committing actual crimes, and should continue to be optional in a virtual setting. But at the same time, anyone playing the game needs to be aware that the Momo arc is rape, or they may come to the incorrect conclusion that blind submission to authority is actual consent.
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The other part of HuniePop ties the CandyCrush ‘date’ to a point system where you can invest points to make the ‘date’ play easier, which you’ll have to do if you plan on beating the increasingly more difficult score requirements. You earn these points by speaking to people, asking them questions and responding correctly when they test whether you’ve been paying attention. Occasionally they ask you a question, and by selecting the answer that they want to hear, you earn a large sum of points. You also aren’t restricted to dating one person at a time. The game ensures that you must speak to multiple people before you can earn the upgrades to advance through a dating level.

So the interesting part of the gameplay mechanic is this: you are given a very basic character. In most dialogue options, you are provided a broad enough set of choices to build up an identity for that character. But in order to advance in the game, you have to surrender your character’s identity to reflect the desires of the people you encounter. You earn the most points by surrendering your character’s identity entirely, becoming a sort of machine that says whatever people want to hear that will lead you to what the game, and you as its player, are seen to value: affection, freebies, and sex. Those objectives are highly motivating. You’re even directly rewarded with pornographic snapshots of other characters after each date.



I’ll insert here that as grossly stock stereotyped as the characters in the game seem, the focus of the player should be on the fact that they are the one betraying their identity to that of a stereotypical ideal partner in order to get ahead. Whether the people they meet are actually stock characters is a different question. I think within five minutes of meeting a person, we pretty much invent a stock identity for them so as to predict their behaviour and yes, adjust our own. HuniePop doesn’t give you more than 5 minutes of dialogue per person, so it’s natural that you don’t actually get to explore their identity any more than at face value. The aim isn’t to reject stereotypes. It’s to reject the idea that people only exist as what we see when we’re around them, or that five minutes is enough to know a person completely, and that the stereotype is as deep as they go.

Another element which oddly reverses the traditional roles and sense of power that you’d find in an ordinary dating sim is that you are financially dependent on the people you date. You pretty much have to satisfy their notion of the perfect partner if you want to get any money. In other words, the game gives every indication that you aren’t the dominant personality in a relationship. It’s a weirdly perverse and old-timey retreat to couple partnerships, but one which I hope makes players recognise how much of themselves dominated people in relationships have to give up to secure their prosperity, and what a threat disagreeing with a partner actually presents. An awareness of that is the first step in realizing why people – even ones who rely on one another – need to have self-supporting identities outside of one another.

The game really pushes you to the limit in asking how much you value a sense of identity. A lot of games are made marginally more ‘difficult’ by pursuing an identity. But would you deliberately lose a game to preserve a sense of identity? Would you only select certain symbol matches because they reflect what actions make you feel good, or will you put that aside for what others want? Are you willing to fail and leave a game incomplete based on wanting to preserve a sense of self?
Or rather, are you prepared to armour yourself in whatever personality you need at that precise moment to make the mechanics work for you? Because that’s the other option you’re given, and what in RPGs is often seen as the objective, rational choice. If you’re being swarmed by zombies, the value of wearing a cool hat is grossly outweighed by the benefits of a helmet. In order to preserve your character’s ‘core’ identity, you choose reason over emotional aesthetic in determining the correct course of action. This is an easy choice to make. It is a case of identity A being dependent on identity B, i.e that something must exist (A) before it can make choices (B). The game mechanics then support the player preserving identity A, and rewards them for doing so even if it is at the cost of removing identity B. This could be expressed as:

If A, then (+-)B.
If A, then -B.
A, so not B.”

This isn’t ‘really’ a choice at all. The only choice you’re being presented with here is to do what the game says, or die.

HuniePop disentangles these two variables to make a much harder choice: A or B. The gameplay is geared in such a way that A, the optimization of the system, holds far more obvious rewards than the choice B, or the optimization of identity. The beauty of this being reflected in a gaming world in such clear parameters is that while some courses of action may be highly rewarding, we should never make the mistake of assuming that that makes them the best course, or the ‘point’ of the game. If the rest of the game isn’t wholly dependent on following those mechanics, they are merely one of several possible objectives: in other words, gameplay is encouraging one identity over others. This questions the very nature of what it means to be a gamer. Is a gamer a person who follows the objective laid out by the gameplay, or is it a person who creates their own point system and uses the reality they are presented with as a means of attaining their own objective?

This conundrum has tried to find a solution through sandbox gaming, where all points are removed and the player is encouraged to create their own system. But sandboxes are if anything even further away from our own reality than HuniePop (which is quite an achievement). HuniePop reflects a reality where it is automatically necessary to rage against the machine in order to achieve a sense of personal objective, which is far more along the lines of what we are faced with in our own lives. In life the systems we are a part of will always attempt to optimize at the cost of identity. Some of these systems are much along the lines of dependence on A: we must eat, we must sleep, we must bond. Others are more along the lines of an artificial identity B: we must get married, we must be democratically led, we must smell nice for others to respect us. In HuniePop, the identity B rooted into the world is the pleasure reward of the limbic system. But such an identity does not take into account other factors which might influence courses of action. For example, is it moral to say and do things you don’t enjoy to make another person happy? What are the potential consequences of dating a mother and daughter without them knowing about one another’s relationship? Is a relationship with several romantically-interested partners fair to one sexual partner? Without making assumptions about the operation of the game, one has to consider that all these actions will have potential consequences, and account for them.

With this in mind I had a much slower second HuniePop playthrough. I met all the basic characters, and I was as honest as possible with all of them, ignoring the point system. I dated one person, and on those dates I selected symbol tokens that reflected the inner narrative of how I believed my character would behave in certain dating environments. All the other characters were just people I met and talked to throughout the day as I went about my ordinary routine of gym, college, and socializing, and I treated them as interesting human beings with their own lives that weren’t solely focused on their utility to me. I accepted that being told I was continually failing didn’t necessarily mean that I was failing, just that I was failing to behave in the way I was being told to.

HuniePop ceased to be a dating simulator. It started being more along the lines of a normality simulator, which I think is pretty great.


In a totally different way, I Beat the Game.

Wednesday, 16 March 2016

I've been growing complacent.

There's more to this than just putting down words. That, if anything, is the mistake we are liable to make. There's a lot of mythology that comes with the act of creation. We tell ourselves that it's only good if we do it while drinking a fresh cup of coffee. Or in the dead of night. Or it's only good if it's been edited a trillion times, just to make sure. When creation works one way, we are loath to depart from the way in any shape or form. And then with every successful iteration, a new step gets added accidentally. Maybe a certain kind of music was playing, that last time. Maybe we were in love.

Eventually, the machine is build of so many fleeting components it cannot be remade.in an instant - that one instant in which creation was potential. The parts were all wrong when it came. It feels like it wasn't your fault that you weren't ready to meet it.

No.
It feels like cowardice.

So in a moment of clarity, the machine's rotting irons are heaved away. You start fresh. You learn to do it all by hand again, even if the material feels really awkward against your exposed skin. Maybe this time it will be different. Maybe this time you'll manage to preserve the vitality of touching your art, while still utilizing the clinical perfection of an upgraded machine. Maybe.

I've... I've been growing complacent.

This place is all that matters. This white space, this blankness and all the potential it holds to be etched black. I didn't want to print imperfect things. The depth of my ambition has ensured my work remains buried, while I ponder and improve. It's easy to convince yourself that that's all that's required. Putting down words, that is. Getting them right.
But... it's more than that. It's bravery, too. You have to be prepared to lose control of exactly what you're saying, once in a while. I'd explain that in more detail if I had a whole lot of time, but this is a sprint I'm doing, before it all vanishes into the air. Sometimes examining every inch of a thing blinds you to the import of its critical details, its virtual heart. To speak of the heart - to speak from the heart... you've got to just have those details. Nothing more articulate. Just the reality of exactly what a thing is.

This complacency... it's killing parts of me.

I've lost a lot of my poetry, deferring to the machine's skilled workmanship. I've lost... all memory of what I've lost. That's the hardest part. Something changed, but I'm not entirely sure what it was. I don't even know if I lost it, or if I am lost, wandered off into a limbo dream where I'm trying the same old things, in a world unresponsive. That's another very real possibility.

If there's a solution, I'd like to find it. I'm not sure I can. But I think I'll begin here. Just... starting again. Something to work at until it comes back, and the creation is effortless again.
Or if not effortless... as good as it felt to be me.